Photo Credit: Adobe Support
ILLUSTRATOR IN FILM AND TV… (In the
Entertainment industry. What does an Illustrator in film and TV do?)
What does an Illustrator in film and TV do?
Being a film and TV illustrator is a career in itself and has
many levels of opportunity and duties. Story boarding, concept and development
artwork, location and set design. Working with the production designer, art
directors, set decorators, construction and scenic departments. Bringing to
life interior and exterior sets, greens, location, wardrobe and numerous other
departments. It is and can be a great stepping stone to becoming a set
designer, art director and production designer.
An illustrator is an artist who creates two-dimensional
images for various companies and industries, such as film, TV, commercials’,
documentaries, development, pre-production, technical designs, pre-sales and
advertising. The illustrator will use various techniques to create effects,
like the simplicity of black and white, the richness of color, or the use of
light and shadows.
An illustrator will usually begin by sketching out a draft
of the images they want to make. Once they have an idea of the quantity and the
general outline of the whole project, they begin working on drawing each
illustration. Illustrators can work from pencil and paper or digitally on the
computer. They can choose the medium that works best for their style and their
client’s needs. Every illustrator has excellent drawing skills so that they can
produce all kinds of images and designs.
It is important for the illustrator to listen and
understand the director and production designer’s needs, and be able to exchange
ideas and rework multiple concepts until both parties come to a final
interpretation and illustration. Natural talent, education and continuous
practice is necessary in order to become successful as an illustrator.
The position of “Illustrator” is an evolving one which didn’t
exist as such just a few years ago. In the past, a designer could communicate
with a director, producer, or studio personnel via plans and a white model. A
set designer or production designer might do a set sketch as well. But films
have changed dramatically in recent years as budgets and concepts have grown.
For big action and fantasy films, locations and stage sets need to be extended
or altered digitally in post-production. And of course some sets are entirely
digital.
The illustrator has become a key member of the production
team. Often we are asked to illustrate built sets simply to give the director
and studio a cool, dramatic snapshot of the finished product. Often we are
asked to illustrate set extensions, additions or other changes planned for
locations and/or stage sets. And of course the illustrator creates sketches and
renderings for digital sets which are added to green-screen shots in
post-production. Another factor which has nothing to do with filmmaking is that
all high-concept films end up sparking video games, board games, and books. If
you look at any “The Making of...” books they are packed with production art
and illustrations. Video game companies use production art in creating their
products because they’re working independently of but at the same time as the production
crew, so cannot benefit from set photos, etc. There is one more important facet
of the illustrator’s job. He or she may be the person on a job longer than
anyone else in the art department, including the production designer. The big change
is the illustrator’s involvement with a film during the period generally called
“postproduction.”
Typically, there has been a clear separation between
production and post... the only people spanning both periods being the
director, producers, and VFX people. As more and more of a film is created
after camera wrap, the designer attempts to inform the creation of visuals in
post as thoroughly as possible. It’s the illustrator who will be asked to
create renderings of sets that no carpenter will build and no painter will
paint. And whenever possible the illustrator will be given frames from scenes
which have been shot, to lay in set extensions and/or eliminate objects which don’t
belong. All of this goes directly to the VFX vendors to be used as guides for their
work. And a film can change as editors begin to assemble footage and assess the
work. When those changes involve scenic elements and other visual work, the
illustrator is the one who might be kept on board to create artwork that is of
a piece with the intentions of the designer.
The illustrators’ tools
Aside from the obvious need to be able to visualize sets
or scenes based on reference materials and/or rough plans... an illustrator can
work effectively even if he or she can’t do beautiful hand drawings or
sketches. With hand sketches and a great deal to do with Photoshop and/or 3D
modeling. Hand sketches are often used simply as a conversational tool between
the illustrator and production designer.
Adobe illustrator & cad tools
Adobe Illustrator is a great tool for the film
illustrator, particularly if you’re involved early enough in the design process
that you are working out rough plans and elevations along with the sketches.
With a really useful plug-in called CAD tools, Illustrator becomes a great CAD
drawing and drafting tool.
CAD tools (www.hotdoor.com) is a whole CAD drafting
package that allows you to do just about any kind of drawing... plans,
elevations, or isometrics in scale. You have all the advantages of working in
Illustrator, with CAD capabilities to boot. And there are add-on libraries of
standard textures and symbols.
ADOBE PHOTOSHOP (ADOBE CS5)
Photoshop is the powerhouse of illustration. I use it at
just about every stage of illustration no matter which direction I go... hand
drawing, digital sketch or 3D rendering. I like doing traditional hand
illustration whenever the job calls for it. I’ve developed a general method for
turning hand illustration into a color rendering by doing a very finished
pencil rendering, which I then scan into Photoshop. Sometimes I’ll draw an
empty set in one sketch, and do the furniture and dressing in a second overlay
sketch. Either way, I then paint the sketch in Photoshop. The advantages are
many. If revisions are needed you don’t have to redraw the whole sketch... just
redraw the revised areas, scan and add them to the Photoshop document, and
paint them in to match the existing.
Fully digital sketches are renderings which are created
totally on the computer, usually in Photoshop, and which rely on a combination
of placed and painted images. There are advantages to this method of creating
illustrations. For instance location photos can be used as a base for added
imagery, lighting and texture to approximate the final scene. There are
internet sources for a lot of imagery that can be used in digital illustration.
And finally even if you used 3D modeling to create set
illustrations, those model renders are generally not “finished”. They often
benefit from Photoshop overpainting, and added imagery to bring them to life.
Sources,
References & Credits: Google, Wikipedia, Wikihow, Pinterest, IMDB, Linked
In, Indie Wire, Film Making Stuff, Hiive, Film Daily, New York Film Academy, The
Balance, The Numbers, Film Maker, TV Guide Magazine, Media Match, Quora, Creative
Skill Set, Investopedia, Variety, No Film School, Daily Variety, The Film
Agency, Best Sample Resume, How Stuff Works, Camerapedia, Career Trend,
Producer's Code of Credits, Producers Guild of America, Film Connection,
Entertainment Careers, Adhere Creative, In Deed, Glass Door, Pay Scale, Merriam-Webster,
Job Monkey, Studio Binder, The Collective, Production Hub, The Producer's
Business Handbook by John J. Lee Jr., Target Job, Greg Hill,
THIS ARTICLE
IS FOR INFORMATIONAL PURPOSES ONLY. THE INFORMATION IS PROVIDED "AS
IS" AND BRUCE BISBEY MAKES NO EXPRESS OR IMPLIED REPRESENTATIONS OR
WARRANTIES, INCLUDING WARRANTIES OF PERFORMANCE, MERCHANTABILITY, AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THIS INFORMATION. BRUCE BISBEY DOES NOT
GUARANTEE THE COMPLETENESS, ACCURACY OR TIMELINESS OF THIS INFORMATION. YOUR
USE OF THIS INFORMATION IS AT YOUR OWN RISK. YOU ASSUME FULL RESPONSIBILITY AND
RISK OF LOSS RESULTING FROM THE USE OF THIS INFORMATION. BRUCE BISBEY WILL NOT
BE LIABLE FOR ANY DIRECT, SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR
PUNITIVE DAMAGES OR ANY OTHER DAMAGES WHATSOEVER, WHETHER IN AN ACTION BASED
UPON A STATUTE, CONTRACT, TORT (INCLUDING, WITHOUT LIMITATION NEGLIGENCE) OR
OTHERWISE, RELATING TO THE USE OF THIS INFORMATION.
No comments:
Post a Comment