Animation 3d / Photo Credit: Bartosz Królak - Graphic Design Stack Exchange
WHAT DOES AN ANIMATION MODELER DO?
(In the Entertainment industry. What
Does an Animation Modeler Do?)
What Does an Animation Modeler Do?
An animation modeler creates the CG character,
environment, and hard surface models of an animated feature in three
dimensions. They work closely with art directors to be sure that all models
conform to the intended design and visual style of the animated film.
Duties
Animation modelers are essentially computer graphics
sculptors. They usually work under the lead animation modeler and are
responsible for the creation of everything that is shown on the screen of an
animated feature: environments, props, sets, and any hard surface models,
according to the needs of the production. (Sometimes they work on characters as
well, but many shows hire specific character modelers. If they work on
characters, animation modelers attempt to build characters that show
personality and mood.) The animation modeler determines whether certain design
elements are feasible or practical for the film, and provide solutions that
adhere to the director’s vision. A wireframe representation of each 3-D object
is created using software like Maya and 3ds Max. “Patch modeling” is used most
often to produce curved objects like furniture, cars, or buildings. “Box
modeling” is best for developing characters and models based on living things.
“Poly modeling” is the most time-consuming method for creating 3-D objects on
screen; however, it is also the best and most lifelike.
Skills & Education
Above all, an animation modeler requires a strong
artistic ability and a high level of creativity. They must be able to
communicate effectively with other members of the production team and pay
attention to detail. A solid understanding of anatomy, proportion, and
mechanical functionality is a must. Preference is usually given to those with a
bachelor’s or equivalent degree in computer graphics, industrial design, fine arts,
or a similar field, but a strong portfolio is the most important factor in
hiring an animation modeler. Experience in 3-D CG for film digital animation or
visual effects is usually desired. Employers especially look favorably upon
those with expertise in organic, hard surface, and procedural modeling.
Animation modelers must be comfortable with computers, obviously, and willing
and able to learn new programs and software as needed. Proficiency with 3-D
animation software such as Maya is usually a requirement to become an animation
modeler. Also, learning Linux/UNIX platforms will greatly enhance your
marketability.
What to Expect
Animation modelers are chosen based on the quality of
their portfolios and the extent of their knowledge about 3-D animation. Once
hired, you will probably work under the supervision of a lead animation
modeler: Pay attention to his or her feedback and learn. You may get to attend
dailies, where the production team reviews the progress of your work; and you
may spend a large amount of time making the requested changes to your models.
This can sometimes be frustrating, since it requires you to undo work that you
have spent quite a bit of time on, but suck it up—its valuable training.
Because animation modelers work on strict deadlines, you will probably work
long hours in front of a computer in order to meet the requirements of the
pipeline; just hope you get paid overtime.
Sources, References & Credits: Google, Wikipedia, Wikihow, WikiBooks,
Pinterest, IMDB, Linked In, Indie Wire, Film Making Stuff, Hiive, Film Daily, New
York Film Academy, The Balance, The Numbers, Film Maker, TV Guide Magazine, Media
Match, Quora, Creative Skill Set, Investopedia, Variety, No Film School, Daily
Variety, The Film Agency, Best Sample Resume, How Stuff Works, Career Trend,
Producer's Code of Credits, Truity, Production Hub, Producers Guild of America,
Film Connection, Variety, Wolf Crow, Get In Media, Huffington Post, Backstage, The
Balance Careers, Sag Indie, Northern Star,
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Animation 3d / Photo Credit: Bartosz Królak - Graphic Design Stack
Exchange
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