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Dumb Dog Production is a full-service Film Production Company. We hope you find the site informational and answers any questions you might have about the entertainment industry.

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Email: brucedumbdog@gmail.com Dumb Dog Production Phone: +1 319-930-7978 Dumb Dog Productions LLC / Bus Lic.: 5084725 https://dumbdogproductions.com/ https://dumbdogproductionsllc.blogspot.com/ https://www.facebook.com/DumbDogProductionsLLC/

Wednesday, July 17, 2019

A LOOK AT THE ANIMATED FILMS? (In the Entertainment industry.)

Animation Film / Photo Credit: Original Film Art

A LOOK AT THE ANIMATED FILMS? (In the Entertainment industry.)  

Bruce Bisbey…please follow me at: https://dumbdogproductions.com/

A look at the Animated Films? 

Computer animation combines the arts of computer graphics and hand-drawn, two-dimensional (2D) animation to create computer-generated characters, settings and surroundings. The two common uses of computer animation in films are fully computer-animated projects (such as the Pixar films) and the use of computer-generated imagery in live-action films (such as the cyborgs in the Terminator films.)

Animated Films are ones in which individual drawings, paintings, or illustrations are photographed frame by frame (stop-frame cinematography). Usually, each frame differs slightly from the one preceding it, giving the illusion of movement when frames are projected in rapid succession at 24 frames per second. The earliest cinema animation was composed of frame-by-frame, hand-drawn images. When combined with movement, the illustrator's two-dimensional static art came alive and created pure and imaginative cinematic images - animals and other inanimate objects could become evil villains or heroes.

Animations are not a strictly-defined genre category, but rather a film technique, although they often contain genre-like elements. Animation, fairy tales, and stop-motion films often appeal to children, but it would marginalize animations to view them only as "children's entertainment." Animated films are often directed to, or appeal most to children, but easily can be enjoyed by all. See section on children's-family films.

How Animation Is Used

Animated subjects appear to move because images appear on screen and are quickly replaced with a series of similar, slightly altered images in a sequence that suggests walking, waving, jousting or any action the viewer’s eyes perceive to be occurring. Computer animation is favored precisely because it speeds up the process of creating the many images needed for such a sequence.

How Computer Animation Is Used

Computer animation can originate from 2D drawings or be drawn in computer programs. A character will be scanned in to a computer animation program or a virtual skeleton of the character represents them. Once the virtual skeleton is in the program, the animator moves key features, such as limbs and mouth, to key frames, the next major movement of the character. The programs “tween” the differences between these key images and know what movements to fill in to produce the desired movements between key frame A and B. The program then renders the images, enabling it to present a fluid final form. The same process goes for any moving objects or backgrounds around the characters.

How Computer Animation is Used in Live Action

Computer animation in otherwise live-action films is commonly known as computer-generated imagery (CGI), or CG in the motion picture industry. CG is used as a way to facilitate something that would be costly and time-consuming to produce physically. This method can save the producers on large set pieces, scenes and backdrops. It is also used to create special effects that might otherwise not be possible or that would detract from the visual “feel” of the film.

CGI Effects

CGI effects in live action are created the same way as in completely computer-animated projects. The live-action segments are filmed near a blue or green screen backdrop that is then removed in the editing process and replaced with the created CGI in a process commonly known as chroma keying. Sometimes live-action actors and crews are working entirely with a CG backdrop, such as in "Sin City" and the Star Wars prequel trilogy.

Early Animation:

The inventor of the viewing device called a praxinoscope (1877) , French scientist Charles-Emile Reynaud, became known as the First Motion Picture Cartoonist. He had created a large-scale system called Theatre Optique (1888) (aka "optical theater") which could take a strip of pictures or images and project them onto a screen. He demonstrated his system in 1892 for Paris' Musee Grevin - it was the first instance of projected animated cartoon films (the entire triple-bill showing was called Pantomimes Lumineuses), with three short films (each approx. 10-15 minutes in length) that he had produced.

To create the animations, individually-created images were painted directly onto the frames of a flexible strip of transparent gelatine (with film perforations on the edges), and run through his projection system. Depending upon one's definition of terms, some consider Pauvre Pierrot the oldest-surviving animated film ever made and publicly broadcast.

The predecessor of early film animation was the newspaper comic strips of the 1890s, in which each cartoon box was similar to a film frame. Some of the earliest animated films used very primitive stop-motion techniques (known as 'stop-trick' or 'substitution splice'), when a single change was made to an object between two shots. This early technique has been termed stop-motion substitution or stop-action.

References & Credits: Google, Wikipedia, Wikihow, WikiBooks, Pinterest, IMDB, Linked In, Indie Wire, Film Making Stuff, Hiive, History Channel, Film Daily, New York Film Academy, The Balance, Careers Hub, The Numbers, Film Maker, Film Site, TV Guide Magazine, Blurb, Media Match, Quora, Creative Skill Set, Chron, Investopedia, Variety, No Film School, WGA, BBC, Daily Variety, The Film Agency, Best Sample Resume, How Stuff Works, Studio Binder, Career Trend, Producer's Code of Credits, Truity, Production Hub, Producers Guild of America, Film Connection, Variety, Wolf Crow, Get In Media, Production Beast, Sony Pictures, Warner Bros, UCAS, Frankenbite, Realty 101, Careers Hub, Screen Play Scripts, Elements of Cinema, Script Doctor, ASCAP, Film Independent, Any Possibility, CTLsites, NYFA, Future Learn, VOM Productions, Mad Studios, Rewire, DP School, Film Reference, DGA, IATSE, ASC, MPAA, HFPA, MPSE, CDG, AFI, Box Office Mojo, Rotten Tomatoes, Indie Film Hustle, The Numbers, Netflix, Vimeo, Instagram, Pinterest, Metacritic, Hulu, Reddit, NATO, Mental Floss, Slate, Locations Hub, Film Industry Statistics, Guinness World Records, The Audiopedia, Imagination for People,

THIS ARTICLE IS FOR INFORMATIONAL PURPOSES ONLY. THE INFORMATION IS PROVIDED "AS IS" AND BRUCE BISBEY MAKES NO EXPRESS OR IMPLIED REPRESENTATIONS OR WARRANTIES, INCLUDING WARRANTIES OF PERFORMANCE, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THIS INFORMATION. BRUCE BISBEY DOES NOT GUARANTEE THE COMPLETENESS, ACCURACY OR TIMELINESS OF THIS INFORMATION. YOUR USE OF THIS INFORMATION IS AT YOUR OWN RISK. YOU ASSUME FULL RESPONSIBILITY AND RISK OF LOSS RESULTING FROM THE USE OF THIS INFORMATION. BRUCE BISBEY WILL NOT BE LIABLE FOR ANY DIRECT, SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OR ANY OTHER DAMAGES WHATSOEVER, WHETHER IN AN ACTION BASED UPON A STATUTE, CONTRACT, TORT (INCLUDING, WITHOUT LIMITATION NEGLIGENCE) OR OTHERWISE, RELATING TO THE USE OF THIS INFORMATION.

Animation Film / Photo Credit: Original Film Art

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WHY DO ACTORS TAKE UNCREDITED ROLES? (In the Entertainment industry.)

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