Animation Film / Photo Credit: Original Film Art
A LOOK AT THE ANIMATED FILMS? (In
the Entertainment industry.)
A look at the Animated Films?
Computer animation combines the arts of computer
graphics and hand-drawn, two-dimensional (2D) animation to create
computer-generated characters, settings and surroundings. The two common uses
of computer animation in films are fully computer-animated projects (such as
the Pixar films) and the use of computer-generated imagery in live-action films
(such as the cyborgs in the Terminator films.)
Animated Films are ones in which individual drawings, paintings, or
illustrations are photographed frame by frame (stop-frame cinematography).
Usually, each frame differs slightly from the one preceding it, giving the
illusion of movement when frames are projected in rapid succession at 24 frames
per second. The earliest cinema animation was composed of frame-by-frame,
hand-drawn images. When combined with movement, the illustrator's
two-dimensional static art came alive and created pure and imaginative
cinematic images - animals and other inanimate objects could become evil
villains or heroes.
Animations are not a strictly-defined genre category, but
rather a film technique, although they often contain genre-like elements.
Animation, fairy tales, and stop-motion films often appeal to children, but it
would marginalize animations to view them only as "children's
entertainment." Animated films are often directed to, or appeal most to
children, but easily can be enjoyed by all. See section on children's-family
films.
How Animation Is Used
Animated subjects appear to move because images appear on
screen and are quickly replaced with a series of similar, slightly altered
images in a sequence that suggests walking, waving, jousting or any action the
viewer’s eyes perceive to be occurring. Computer animation is favored precisely
because it speeds up the process of creating the many images needed for such a
sequence.
How Computer Animation Is Used
Computer animation can originate from 2D drawings or be
drawn in computer programs. A character will be scanned in to a computer
animation program or a virtual skeleton of the character represents them. Once
the virtual skeleton is in the program, the animator moves key features, such
as limbs and mouth, to key frames, the next major movement of the character.
The programs “tween” the differences between these key images and know what
movements to fill in to produce the desired movements between key frame A and
B. The program then renders the images, enabling it to present a fluid final
form. The same process goes for any moving objects or backgrounds around the
characters.
How Computer Animation is Used in Live Action
Computer animation in otherwise live-action films is
commonly known as computer-generated imagery (CGI), or CG in the motion picture
industry. CG is used as a way to facilitate something that would be costly and
time-consuming to produce physically. This method can save the producers on
large set pieces, scenes and backdrops. It is also used to create special
effects that might otherwise not be possible or that would detract from the
visual “feel” of the film.
CGI Effects
CGI effects in live action are created the same way as in
completely computer-animated projects. The live-action segments are filmed near
a blue or green screen backdrop that is then removed in the editing process and
replaced with the created CGI in a process commonly known as chroma keying.
Sometimes live-action actors and crews are working entirely with a CG backdrop,
such as in "Sin City" and the Star Wars prequel trilogy.
Early Animation:
The inventor of the viewing device called a praxinoscope
(1877) , French scientist Charles-Emile Reynaud, became known as the First
Motion Picture Cartoonist. He had created a large-scale system called Theatre
Optique (1888) (aka "optical theater") which could take a strip of
pictures or images and project them onto a screen. He demonstrated his system
in 1892 for Paris' Musee Grevin - it was the first instance of projected
animated cartoon films (the entire triple-bill showing was called Pantomimes
Lumineuses), with three short films (each approx. 10-15 minutes in length) that
he had produced.
To create the animations, individually-created images were
painted directly onto the frames of a flexible strip of transparent gelatine
(with film perforations on the edges), and run through his projection system.
Depending upon one's definition of terms, some consider Pauvre Pierrot the
oldest-surviving animated film ever made and publicly broadcast.
The predecessor of early film animation was the newspaper
comic strips of the 1890s, in which each cartoon box was similar to a film
frame. Some of the earliest animated films used very primitive stop-motion
techniques (known as 'stop-trick' or 'substitution splice'), when a single
change was made to an object between two shots. This early technique has been
termed stop-motion substitution or stop-action.
References
& Credits: Google, Wikipedia, Wikihow, WikiBooks, Pinterest, IMDB, Linked
In, Indie Wire, Film Making Stuff, Hiive, History Channel, Film Daily, New York
Film Academy, The Balance, Careers Hub, The Numbers, Film Maker, Film Site, TV
Guide Magazine, Blurb, Media Match, Quora, Creative Skill Set, Chron, Investopedia,
Variety, No Film School, WGA, BBC, Daily Variety, The Film Agency, Best Sample
Resume, How Stuff Works, Studio Binder, Career Trend, Producer's Code of
Credits, Truity, Production Hub, Producers Guild of America, Film Connection, Variety,
Wolf Crow, Get In Media, Production Beast, Sony Pictures, Warner Bros, UCAS, Frankenbite,
Realty 101, Careers Hub, Screen Play Scripts, Elements of Cinema, Script
Doctor, ASCAP, Film Independent, Any Possibility, CTLsites, NYFA, Future Learn,
VOM Productions, Mad Studios, Rewire, DP School, Film Reference, DGA, IATSE, ASC,
MPAA, HFPA, MPSE, CDG, AFI, Box Office Mojo, Rotten Tomatoes, Indie Film
Hustle, The Numbers, Netflix, Vimeo, Instagram, Pinterest, Metacritic, Hulu, Reddit,
NATO, Mental Floss, Slate, Locations Hub, Film Industry Statistics, Guinness World
Records, The Audiopedia, Imagination for People,
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Animation Film / Photo Credit: Original Film Art
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